Brighton Warlords Star Trek Attack Wing tournament rules
Welcome to the Brighton Warlords Star Trek Attack Wing Tournament. Over the course of the event you will play 5 games after which the player with the most victories will be declared an overall winner.
The event costs £5 to enter or £2.50 for Brighton Warlords club members and will take place over 1 day.
The location for this event is the King and Queen pub in Brighton.
For this event, players will select a fleet costing a maximum of 120 points. This can include ships from any faction, however, ships may only select upgrades from their parent faction I.E, a romulan ship may only select Romulan upgrades.
This rule can be broken if there is a precedent set in the Star Trek TV shows or films such as Kirk and the original series crew on a klingon Bird of Prey or Quark and Odo on Deep Space Nine. In addition, cards which allow an upgrade to be purchased in secret such as Quark and the Triphasic Emmiters may be paired with an out of faction upgrade as long as the faction penalty has been paid.
The borg Oversize Cube will have the ammended cost of 60 pts (or 62 for the named version)
The wizkids suggested tournament format will not be in use.
Players may select a single resource to add to their fleet. This can be any resource released before the date of the event and will not be bound the the suggested 'expiration date' for these game elements.
Players will receive additional tournament points for achieving the following:
+1 if all ships have come from the same faction
+1 in all ships are from the following factions: Bajoran, Ferengi, Kazon, Vulcan.
After each game, players should work out their fleet points, this will be equal to 120-the total points cost of their surviving fleet. If there is a difference of more then 10 points, then the player with the highest points will be the winner. Otherwise the game will be a draw. Players will then receive a number of tournament points based on the outcome of the game:
In addition, a player will receive a bonus point if they score the full 120 fleet points while not conceding any points themselves.
If there is an odd number of players, then there will have to be a bye system, In this case, in each round, the player with the lowest overall score will not play and will automatically receive 3 TP and 120 FP.
At the end of the tournament, the player with the highest total Tournament points will be declared the winner. Any ties will be decided by the total Fleet Points.
There will be 3 prizes for this event:
this will be awarded to the winner of first place and will either be an OP prize ship or a retail Borg Tactical Cube, this will depend on tournament attendance
This will be awarded to the winner of second place and will be a retail ship from the newest wave, or an OP prize ship depending on attendance.
Most Sporting Player:
This will be awarded to the player who has been voted by the other players as having the best playing attitude.
The timings for this event will be as follows:
10:00 – Arrive and set up
10:15 – Introduction
10:30 – Game 1 begins
11:40 – Game 2 begins
12:40 – Lunch
13:30 – Game 3 Begins
14:40 – Game 4 Begins
15:50 – Game 5 begins
17:00 – Prizes are awarded
17:30 – Everyone goes home.
It is important to note that all games will be 1 hour long only and that these timings are an approximation and things will inevitably go wrong on the day.
Unlike many STAW events, this tournament will have varying terrain from table to table, with some table having no terrain and others having very exotic conditions, before deployment, the players will deploy the terrain as described the the main rulebook. The terrain types will be as follows:
These will function as obstacles as described in the main rulebook.
These will work as described in the main rulebook.
A ship in a dust cloud will roll +1 evade dice and -1 attack dice
when moving from inside a dust cloud, a ship will deduct 1 from any manoeuvre over 1.
TBC – as found in the koraga expansion pack
-the newest FAQ will be in play, however the range restriction on Borg ships will be lifted, therefore allowing them to fire at up to range 3 as normal.